David Weber is a science fiction writer who specializes in military science fiction. He's best known for the Honor Harrington series, which currently numbers eleven novels, one collaborative novel, and four short-story anthologies. I have the first nine novels and the first three anthologies in paperback, and hardcover copies of a couple as well. Weber also has some stand-alone SF novels, and a collaborative series with Steve White.
| Honor Harrington | The Starfire series | Space Opera |
The Worlds of Honor Harrington
Honor Harrington is usually described as "Horatio Hornblower in space," but I've read both series and I think that rather understates Weber's accomplishment. The Honor Harrington series is much like the Hornblower Saga in that you have two great powers waging war on each other, plus several lesser powers around the edges, not quite in the fight but not exactly out of it either. And Weber spends a lot of time on battle scenes, exploring the techniques and technology of his spaceborne warships in much the same way as C.S. Forester explored the techniques and technology of sailing-ship warfare. The main difference lies in the characters -- where Forester had one adequate main character (Hornblower himself) and many rather flat lesser ones, Weber has populated Honor's world with a rich variety of interesting three-dimensional people, not all of them human. The creatures called "treecats" are especially interesting, and become more so as the series goes on. (Some people I know think the treecats are among the most interesting aspects of the series, and I'm not sure they're wrong.)
It's best to start with the first one and read the rest in order. After about the third one you have to read them in order, because they form a true story arc in which each story builds on the last one.
- ON BASILISK STATION
After a disastrous performance in Fleet wargames, Commander Honor Harrington and her ship, the light cruiser HMS Fearless, have been exiled to the remote picket-station called Basilisk Station in the Medusa star system. Basilisk is known as the place where the Royal Manticoran Navy sends its screw-ups and deadbeats -- and it just so happens that the screw-up in command at the moment is Lord Pavel Young, an aristocratic captain who has a long-standing feud with Honor. Basilisk is also a haven for smugglers and other lawbreakers, as well as being a target for the enemy stellar power of Haven. Honor doesn't care about the first and considers it her duty to do something about the second, an attitude that gets her some new friends, some new enemies, and a whole lot of trouble. This is a decent military-sf yarn, but in my opinion it's also the weakest of the whole series. Weber was still working out the character of Honor Harrington, the technology of her universe, and his own writing style, and it shows. - THE HONOR OF THE QUEEN
It's three years after the events of ON BASILISK STATION, and relations between the Star Kingdom of Manticore and the People's Republic of Haven are getting steadily worse. Seeking allies in the war she knows is coming, the Queen of Manticore sends a diplomatic mission to the planet Grayson in the Yeltsin system. The mission's military unit is commanded by Honor Harrington. That gets the mission off on the wrong foot right away: the Manticoran ships have many female crewmen and a female commander, but Grayson is a ferociously misogynistic culture, where women are considered little more than property and certainly not equal to men. Things get considerably worse when Grayson's sworn enemy, Masada, launches an attack with Peep help and wipes out most of the Grayson Space Navy along with the leader of the Manticoran diplomatic mission. At that point, as the senior remaining Manticoran officer, Honor finds herself cast in the role of simultaneous diplomat and warrior, pitted against enemies both on and off Grayson. This is both better written and a more complex story than ON BASILISK STATION, and begins a long, careful process of developing Honor from a simple "textbook naval officer" into a more complex and interesting personality. It also begins the building of Honor's companion treecat, Nimitz, from the seeming pet he was in ON BASILISK STATION into a truly intelligent entity and a full character in his own right. - THE SHORT VICTORIOUS WAR
The People's Republic of Haven is planning a surprise attack against Manticore and its allies. Manticore knows the Peep attack is coming, but not where or when or how. Newly returned from medical leave, Honor Harrington is given command of the battlecruiser HMS Nike and assigned to the garrison at Hancock Station, a new and powerful Manticoran fleet base. While Honor learns the ways of her new command role and deals with the inevitable politics that come with it, the Peep fleet engages in a complex series of "provocations" intended to lead to a full-scale attack, and the Manticoran command tries to predict where Haven will actually attack. Meanwhile, Honor's personal situation at Hancock is made much more complex by the arrival of her old enemy Pavel Young. When Haven finally does attack, seeking the short war and quick victory they need, they find themselves facing a thoroughly warned and prepared enemy. That includes Honor and her commanding admiral, who both intend to make the war anything but short, and anything but a Peep victory. With this novel the story of Honor Harrington becomes a true arc, where you must have read the earlier books to understand everything that's going on in this one. - FIELD OF DISHONOR
After the Battle of Hancock (told in the previous book), Honor Harrington returns to Manticore to get her battered ship repaired. She also must give testimony in the court-martial of Lord Pavel Young for the cowardice he displayed during the Battle of Hancock. The court-martial leads to Young being expelled from the Navy in disgrace, and he swears to get revenge on Honor. Soon she finds herself at the center of a personal and political crisis as Young lashes out at her, seeking to destroy her in revenge for her role in ending his career. Unable to defend herself by legal means, Honor has only one recourse: the field of honor, where the Manticoran laws on dueling can bring personal enemies face to face, to settle their differences once and for all. This is very different from the earlier books in the series, much more character driven and with hardly any of the action that marks the earlier (and later) books. Yet in some ways it's the strongest of the series and certainly shows Weber can write characters as well as he can write space battles. - FLAG IN EXILE
Stripped of her command, her career in ruins, Honor returns to Grayson to start rebuilding her life. But events aren't content to let her do so in peace. Being a Steadholder is difficult enough, and to add further burdens, Grayson needs her expertise in its rapidly expanding Navy. While she tries to master her dual roles as Steadholder and Admiral, a new political vortex begins to form around her. Before long she finds herself at the center of another political firestorm every bit as vicious as the one she left behind on Manticore. Conservative elements on Grayson are rigidly opposed to the notion of a female Steadholder, and are determined to remove Honor from power by any means necessary. Even worse, Grayson is the primary target in a new Peep offensive designed to break the Manticoran Alliance and regain the initiative in the war. And Honor may be the only person who can save her adopted homeworld. - HONOR AMONG ENEMIES
Honor is given a chance to revive her Manticoran naval career, but there's a catch: she's expected to lead four clumsy, underpowered, undermanned, almost unprotected armed merchant ships into the Silesian Confederacy, a region of space where Manticore shipping is being plagued by pirates. Just to keep things interesting, some of the "pirates" aren't what they seem, and neither is the mission. One of the weaker entries in the series; a number of cliches and recycled plot devices, and besides Honor, the best developed characters are some of the bad guys. But it serves an important role in the ongoing story arc, reviving Honor's career and getting her back into action. And it's a fairly good story in its own right. - IN ENEMY HANDS
Honor gets a promotion to commodore and is given command of a Manticoran heavy cruiser squadron on a convoy-escort run. Unfortunately for her, the escort mission lands her in a system that the Peeps have just retaken, and she is captured by the enemy in a well-executed ambush. This in turn earns her a trip to a prison planet aptly named "Hell," and an appointment with the executioner there. This book ends on a major cliffhanger. Like FIELD OF DISHONOR, this is more a character-driven story than an action/combat story, and focuses on how Honor and her officers (most of whom are also her friends) react to being captured. - ECHOES OF HONOR
As far as the Star Kingdom of Manticore knows, Honor Harrington is dead, murdered by the Peep security police after her capture and staged "trial" for war crimes. While mourning the dead Honor, the Manticoran commanders begin organizing a new campaign against Haven, using the new weapons they have under construction. But Haven strikes first and leaves the Star Kingdom and its allies reeling from their most severe losses of the war. Meanwhile, Honor herself is fighting to escape from the nearly impregnable prison planet called Hell. A well-written book, despite the fact that it neither starts nor cleanly finishes any of its major storylines. Weber manages the near-impossible in making Honor's escape from Hell seem plausible even when it shouldn't be. - ASHES OF VICTORY
Honor Harrington returns to the Star Kingdom of Manticore in triumph, having escaped from the Peep prison planet of Hell. She faces a long period of recovery from injuries she received while a captive. Worse, her treecat Nimitz has injuries of his own to contend with, as he finds he was mentally as well as physically crippled by Havenite brutality. But they persevere, and both begin working their way back to health. At the same time, Honor is assigned as commander of the Officer Training Academy for the Manticoran navy. Meanwhile, Manticore is finally ready to launch a long-planned new offensive, using a variety of new weapons and tactics before which the Peep Navy will be almost helpless. But things never seem to go quite as expected in wartime ... - WAR OF HONOR
It's been three years since Admiral White Haven's all-out attack using Manticore's new weapons and tactics brought about a coup in the Republic of Haven and forced the new leaders to request a truce. At the same time, the last-gasp stab by the old Haven leadership led to the fall of the Manticoran government. The new Manticoran government, led by the reactionary Baron High Ridge and formed of an unlikely alliance among three mutually-antagonistic political parties, is dragging out the peace negotiations while using the continuing state of "war" to maintain high taxes and push some of their own non-war-related programs forward. Honor Harrington and Earl White Haven have become leaders in the Opposition and are embroiled in a vicious political fight with the High Ridge government. To get Honor out of the way, the Government gives her command of a task force at a new picket station in the pirate-riddled Confederacy of Silesia, where she faces not only the pirates, but also increasing power plays from the neighboring Anderman Star Empire. Meanwhile, the new Haven leaders are getting increasingly impatient with the stalled peace talks, and a power-hungry Havenite politician is scheming in his own way to sabotage the peace negotiations.
There are also four short-story anthologies set in the universe of Honor Harrington. I have three of them:
MORE THAN HONOR
A collection of three novellas set in the universe of Honor Harrington. None of them have Honor as the main character; all explore other aspects of the universe. Especially interesting is Weber's own contribution: the story of the first contact between humans and the small six-limbed creatures called treecats. As a supplement, there's a detailed look at the basics of the Honor Harrington universe: the star systems, peoples, ships, and weapons.
WORLDS OF HONOR
A collection of five more short stories in the Honor Harrington milieu, two of them by Weber. One is set several hundred years before Honor's time, and describes a journey to Sphinx, homeworld of the treecats, by Adrienne Winton, heiress to the throne of the Star Kingdom of Manticore. While there, she's adopted by a treecat (the first Winton monarch to be adopted) and escapes an assassination attempt. Weber's second story tells the story of one of Honor's early exploits, rescuing survivors from a massive snow avalanche. A third story features another adventure on Sphinx, where treecats and humans teamed up to defeat some nasty human plunderers. Story #4 is about Elizabeth III's rise to the Manticoran throne after her father's death, which may or may not have been an accident. The fifth story is a conventional combat story, and probably the weakest of the five.
CHANGER OF WORLDS
This collection features four stories, only one of which stars Honor. The title story takes us into treecat society, and shows how the clan-leadership of Nimitz's clan decided to use Honor's estates on the planet Grayson as the treecats' first off-planet colony. A second story is about Honor's midshipman cruise, aboard an old Manticoran cruiser on an anti-pirate patrol. A third, lengthy story is set just after Ashes of Victory, and describes how a rogue Manticoran officer and his daughter break up a massive slavery/genetic-engineering ring in the Solarian League. In the process, they gain some information that could be very useful back home on Manticore. (This story and the characters it introduces play a role in the latest Honor novel, War of Honor.) The fourth and final story tells of Admiral Esther McQueen's attempt to overthrow the Havenite revolutionary government (another element that was critical to Ashes of Victory, yet took place "off-camera"), and how it was defeated.
David Weber is a long-time aficionado of tabletop war-gaming systems, such as the Starfire interstellar wargame system. A couple of years ago, Weber and his fellow Starfire gamer Steve White collaborated on a series of four novels that used the Starfire system. All four of these books are pure military SF: the setting is a universe at war, most of the major characters are military, and military strategy and tactics form large chunks of the story.
CRUSADE
Weber and White
c.1992, Baen
ISBN: 0-671-72111-9
Chronologically the first of Weber and White's Starfire books. The war between Humans and Orions has settled into an uneasy peace when mysterious ships appear from an unexplored warp point, claiming to be from a long-lost human colony. But the mystery ships prove to be hostile, and attack and destroy an Orion warfleet. To keep this from triggering a new Human-Orion War, the Human government must accept an honor-binding oath to identify and defeat the unknown attackers. That proves more difficult than first expected, since the aliens have a powerful war-fleet backed by a burning, religious fanaticism. Eventually the humans manage to capture and communicate with a senior alien commander, and discover to their horror that the aliens are representatives of a long-lost human colony -- a colony that landed on the aliens' planet and was destroyed by disease, but not before creating a sort of religion that the aliens' leaders exploited ruthlessly to forge their people into interstellar crusaders. Now the humans have an even worse problem: how to defeat and destroy the guilty without wiping out their duped followers.
IN DEATH GROUND
Weber and White
c.1997, Baen
ISBN: 0-671-87779-8
While exploring a newly discovered warp point, a scouting flotilla of the human Federation stumbles onto ships from another spacegoing race. This new race proves to be insectoid in appearance, implacably hostile, committed to war against all other intelligent species, and with a mind-set and a strategy so alien that humans can barely understand it. More contacts follow rapidly, and soon the humans and their allies the Orions are in an all-out battle for survival against the most powerful foe either has ever faced.
SHIVA OPTION, THE
Weber and White
c.2002, Baen Books
ISBN: 0-7434-7144-X
A desperate pitched battle has held the Bugs to a stalemate short of the critical worlds of the Human Federation. Now the humans and Orions and allies begin their counterattack against the Bugs, using survey ships to find new points of contact that can be exploited with surprise attacks. They soon learn that the Bugs are concentrated into five sub-groups or star nations; that the Bugs are vulnerable to a peculiar sort of telepathic shock when enough of them are killed at once; and that nothing less than total victory is acceptable to either side. So the humans invoke The Shiva Option: total destruction of any and every Bug-populated planet. Except ... what can they do with the planets that are inhabited by both Bugs and the formerly-intelligent "food species" on which the Bugs feed? A solution to that problem presents itself when a lost survey flotilla returns, bringing with it new allies who have a special reason for hating the Bugs and are so determined to exterminate the Bugs that they'll volunteer to lead ground assaults on Bug-held worlds.
INSURRECTION
Weber and White
c.1990, Baen
ISBN: 0-671-72024-4
Several decades after the Bug War ended in human victory, the human Federation is facing a political crisis. The frontier colony worlds known as the Fringe have finally become populous enough to wield real power in the Federation legislature. But the Core World politicians that have held power for over a century are loath to relinquish any of it. So they engineer a way to deprive the Fringers of their hard-won prepresentation. In response, the angry and desperate Fringers stage a revolt and war for independence.
Earlier in his career, Weber tried his hand at straightforward space-opera, The result was a trilogy known as the Dahak novels, along with two pretty good stand-alone novels.
THE APOCALYPSE TROLL
Weber, David
c.1999, Baen Books
ISBN: 0-671-57845-6
Centuries in the future, a human interstellar federation is at war with an alien species called the Kangas. With the humans approaching complete victory, the Kangas despatch a powerful force on a suicide mission: use never-before-tested theories to travel backward in time and destroy the human race before it left Earth. A human force pursues the Kangas and succeeds in destroying almost all of them, but is virtually destroyed itself in the process. One Kanga warrior, a cyborg called a Troll, and one future human fighter pilot, a woman named Ludmilla Leonova, survive and are stranded on early-21st-century Earth. The Troll has a twofold goal: carry out his mission to destroy humankind, and somehow gain revenge on his former masters whom he still hates. Ludmilla's mission is much simpler: stop the Troll. The Troll has phenomenal high-tech equipment on his side, including a limited form of mind control. Ludmilla has her brains and her allies among the humans. The outcome is more or less assured, but the real question is how many will die before it's all over.
PATH OF THE FURY
Weber, David
c.1992, Baen
ISBN: 0-671-72147-X
The quintessential space opera, at least in my opinion. Alicia DeVries, a retired commando in the Space Marines, sees her home attacked and her family murdered by raiding pirates. Alicia uses her own training and skills to kill most of the raider party, but she's nearly killed herself in the process. When she revives, she discovers that she has a very unusual partner living inside her head: a spirit of vengeance named Tisiphone, one of the Greek Furies. Since the authorities can't seem to find the pirates, Alicia uses her own skills and Tisiphone's power to steal an advanced starship with a prototype Artificial Intelligence computer. The A.I. bonds with Alicia and Tisiphone and takes the name Megaera, thus completing the re-creation of the original Furies. Together the three set out on a mission of revenge against the pirates -- a mission which will lead them to traitors in their own government and a ring of greed and murder beyond anything they expected. It sounds like a crazy basis for a good SF story, but one of Weber's strengths is taking crazy premises and making them work.
The Dahak series:
- MUTINEERS' MOON
c.1991, Baen
ISBN: 0-671-72085-6
Astronaut Captain Colin McIntyre is on a scanning mission above the Moon when he discovers something very strange: the Moon has lots and lots of tunnels dug all through it. Very big tunnels, at that. Colin is then captured and taken inside the Moon, where he discovers that what humans always called a moon is actually a gigantic starship, stranded in Earth orbit fifty thousand years ago after an on-board mutiny. The mutineers managed to flee the ship, which left the ship's computer, named Dahak, in a quandary. It can't leave without dealing with the mutiny, but it can't do anything about the mutiny without a crew. It's been stuck in Earth orbit ever since. Now it has a pressing need to resolve the situation, so it's captured Colin in order to make him its captain and get him to defeat the mutineers. - THE ARMAGEDDON INHERITANCE
c.1993, Baen
ISBN: 0-671-72197-6
Direct sequel to MUTINEERS' MOON, set a few months after the end of the first book. The mutineers have been defeated, but there's a new problem. Fifty thousand years ago, the Empire to which Dahak belonged was preparing for a war against a powerful enemy spacefleet. Now the enemy is on the way, and Colin McIntyre must organize Earth to defend itself while he takes Dahak to the heart of the old Empire to see if he can find any help. - HEIRS OF EMPIRE
c.1996, Baen
ISBN: 0-671-87707-0
Emperor Colin McIntyre's two kids find themselves stranded on a very hostile planet, run by a very hostile Church. So hostile, in fact, that it considers their very existence a threat and orders them killed. Meanwhile, back on the Imperial homeworld, Colin himself is being slowly and carefully stalked and set up for assassination by a man who wants to be Emperor himself.